
The kids at 1UP.com spent an hour with GTA4. It was with the PS3 edition, but we’re hearing consistently that the gameplay is identical between the two platforms:
After an hour with this latest installment, any lingering fears of mine are assuaged. It runs beautifully, improves subtly on the mechanics and navigation, and perhaps most surprising to me, feels eerily realistic. It’s hard to pinpoint why, but it appears to be a savvy combination of art design, architecture, lighting, and uncompromising attention to detail. It’s not quite the cloud of flies buzzing around the garbage can in a random back alley, the dappled glare of the sun falling on faded concrete, or the way a passing pedestrian drops his cup in the street when you walk brusquely by him. It’s everything. Sure, most every individual aesthetic quality has probably been done better here or there in other games, but I’ve never seen them all the same place, and their coherence is astounding. It feels like a real place, comfortingly familiar at times, and simply novel to exist in.
This is extremely encouragin for those of us who appreciate great “sandbox” style games. The appeal of the GTA series isn’t just the explosions and the criminality. For those of us who live button-down lives, go to jobs, pay taxes, vote in primaries, maybe even raise kids, GTA lets us live brief, harmless fantasies of savage misbehavior. And the realer the world feels, the more immersive and satisfying it feels.